# Items

Ideally, the token (multiple tokens for some games) has enough utility to continue be reinvested into the game.&#x20;

However, there does still need to be an earning component to make it a **Play & Earn**, which will lead to people wanting to sell the token, leading to downward pressure and devaluing of the project’s market cap. By having the entirety of the Souloverse powered by [$SOULO](https://soulofox-nft.gitbook.io/soulofox-community-paper/sustainability/assets/soulocoin-usdsoulo), there is a ton of utility that we want to have players keep reinvesting in where there is a byproduct for earning potential.&#x20;

Items can be in-game items and skills to assist your Foxian in the game for specific buffs. It’s possible that some items will fit some Foxians better than others due to attributes, class, or quests at hand, which creates an open market for Foxians seeking to get in and out of items that fit best into their profile. By having an open market for Items, players will feel less inclined to sell their $SOULO, but instead reinvest it, keep playing, and trade unneeded items for their Foxians.&#x20;
