# Fun Factor

Early web3 games have ultimately struggled because they have been ‘earn’ first. This needs to shift towards ‘play’ first. That’s why Soulofox prides itself on being a ‘Play **&** Earn’ NOT a ‘Play **to** Earn.’ When a game is focused on its earnings, it’s only natural for the player/investor to want to cash out frequently and achieve their ROI as quickly as possible. What this does is it rewards the early investors by allowing them to dump on the newcomers, driving down the value of the assets going forward. Built by a group of passionate gamers, Soulofox will be a fun-first game. How will this be achieved?

1. A variety of quests that can be completed daily, weekly, and recurring that will keep you wanting to come back.
2. Integrated NFTs so that players have a sense of ownership and commitment to growing their own Foxian character.
3. Ever expanding opportunity to level up and customize your Foxian, add new Foxians of different generations and classes, and explore new areas of the Souloverse map.
4. Find the speed that most resonates with you. For those less interested in progressing through our main RPG, Tales of Soulofox, there will be opportunities to passively play idle games that will tie into the RPG, if you choose to ever play both.&#x20;
5. RNG/Randomized Rewards. Although there are possibilities to increase your chances or have higher access to rewards through various classes, attributes, or progression, the rewards and the value of those rewards will frequently be randomized. This brings out the “degen” in all of us to keep wanting to try again for better rewards after a flop, or you get a taste of a rare reward and keep coming back to get more.
